|
Post by Heath on Feb 16, 2012 14:22:09 GMT -5
www.mmorpg.com/showFeature.cfm/loadFeature/5362/Prime-Battle-for-Dominus-Classes-QA.htmlMy favorite part MMORPG.com: I love the idea that you're sticking with a hard set of 15 skills for each class. That should make balancing a bit less tricky. But how is the team approaching that aspect of the awfully murky world of MMO PvP? Namely, what's the staff's vision for keeping people competitive? Sanya Weathers: I don't understand the question. What do you mean by keeping people competitive? I mean, no one ever sets out to say "boy, I think we'll make this class necessary and this other one into a stupid vestigial option that no one chooses." The fifteen skills for each class actually differ - there are some skills that are essentially mirrored, but plenty of unique ones as well. As for PVP - our intent is to focus on balance with PVP. If PVE is unbalanced in the process, we will change the PVE, not the classes.
|
|
|
Post by Verelis on Feb 17, 2012 9:49:20 GMT -5
A wise approach.
|
|