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Post by gwyraan on Oct 24, 2006 0:49:33 GMT -5
pots wayyyy cheaper than recharge cost for shield
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Post by Heath on Oct 24, 2006 1:16:10 GMT -5
Okay with this group set up(3 clerics 3arms 1 pally 1 mins) we are going to really adapt our strategy. Here are a couple things i think we should do.
1. Get blanket mezzed- Yeah it sounds kind stupid but if we let them get everyone in the group it won;t take long for one of the arms to unmezz us all and we now have mezz immunity for 1 min.
2. This is for tank groups only. Clerics need to stay in the shit at the start. I say we push with the clerics so that way one of the arms can have dd+rr5 up and basically make them immune to melee but the key is that we have to push at the start. That way all the tanks can be on the train killing any caster damage in the group for the first 30 second / 1 min untill our DD's drop. We don;t have to play defensive until those go down. Once DD is down we have to go into defensive mode hopefully any BD's they have or other casters will be dead by then, hopefully even some of the healers.
3. For caster groups we need employ a different stategey and that is the fan out. All of our tanks go to a different target and f**k them up. I can swear to you that i know 1 tank can kill a caster fast by himself if the caster isn;t getting heals.
4. How to determine a caster group VS a tank group, and what i came up with is this. If we have 2 caster or less(BD's) then we do the tank push strategy since the tanks won;t be getting much through the DD's and our tank train will be killing the shit out of one of the casters that leaves one free caster nuking us. 3 DI2's +instas should be able to to offset 1 free caster, and if it can;t we can moc heal to offset it. The mins will be doing interrupts on one of the healers so that way the one caster will have to try to live to our 4 tank train with only 1 healer healing.
5. caster groups we might have to adjust a little on, but i think the fan out will work as long as we can get both healers. our three clerics should be able to keep us alive long enough to off set the three free going people.
these are just my thoughts let me know what you think.
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Post by Trey on Oct 24, 2006 5:13:50 GMT -5
I don't particularly like the "let them mez us" idea. Yeah, it would give us mez immunity for a minute afterwords, but it allows their healers/casters to get into position and forces ours to be in the midst of the shit. Yes, if the plan is to push the support up with the tanks then it may work out, but really what you're doing is setting up our only 3 support classes to get tee'd off on. Their healers and casters will be a minimum of 1500 units away which is a long way to run, and by the time the MA gets to the target, the group will most likely be decimated. This is how I picture that plan working out. We get mezzed, 8 seconds later group demezz and we're off with the MA. Our whole group gets ae diseased. Bob stops to group cure disease. Bob is now a little behind the rest of the group and gets singled out. Bob gets slammed. The other clerics stop to heal Bob, seperating all 3 clerics from the rest of the group. Meanwhile, disease is recasted (because their support is a million f**king miles away) and our whole group is diseased again. One of the armsman turns from the "train" to peel for bob. While the (insert caster/healer class here) is kitting (and emote spamming) our diseased ass train, the (insert caster/healer class here) are interupting the other 2 clerics or single target rooting our diseased ass train (since they have a 1500 range head start). The arms throws up DD and rr5 and 30 seconds later Bob is killed. Meanwhile, our diseased train is being kited to hell by their support while their train is tearing through our backfield.
That is all.
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Post by Eric on Oct 24, 2006 6:06:24 GMT -5
Yeah, letting yourself get mezzed might not be the best idea evah.
Soooooooooo, who gets to play minstrel??? And yes, I have DD2 now on Anax.
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Post by Trey on Oct 24, 2006 6:53:09 GMT -5
Well, seeing as how everyone has a toon that fits in except for me, I get to play minstrel. I rolled Acoustical yesterday and will start the grind tonight sometime. Should be ready to go by end of next week at the latest.
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Post by Eric on Oct 24, 2006 9:32:34 GMT -5
Don't know what I was thinking, we'll PuG a minstrel, Heath will play Drefan and Trey will play Melisandra.
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Post by Heath on Oct 24, 2006 10:20:10 GMT -5
The get mezzed thing was not to be implied that we run in see them and stop, wait for them to mezz us, we run in charge on them as a whole 8 so that way when they cast a AOE mezz it will hit us all, but at that point we will be all over them hopefully having atleast one slamed, and if they decided to hit us with insta mez we will have about 2-3 second of mez before the arms come out of it.
The problem with you reasoning for it not being a good idea, is that we will end up seperating the clerics from the protection of the rest of the group, but if all the tanks charge in and the clerics stay back to not get mezzed they have just seperated themselves.
Trey would play is sorc before his thuery, but if we put a cloth wearer in the group it will end up changing the stategy a ton because it will be focused on keeping trey alive, and we can;t pug a mins and have trey in the group that equals 9 ;-(.
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Post by Eric on Oct 24, 2006 10:30:50 GMT -5
yeah, my last comment was stupid.
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Post by Trey on Oct 24, 2006 10:30:55 GMT -5
I'm playing a f'ing minstrel.
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Post by Shannon on Oct 24, 2006 12:14:43 GMT -5
How is an f'ing minstrel specced exactly? I never had one that could do that...
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Post by Shannon on Oct 24, 2006 12:15:34 GMT -5
Oh, and what specs are we looking at for the clerics? Can I play my smiter? : P
j k
honest
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Post by Eric on Oct 24, 2006 12:28:02 GMT -5
Minstrel is a crucial role in this group, not sure we should leave it up to someone who can't make it to 1/3 of our game nights and is late the other 1/3. We need someone who's actually dedicated to the success of the guild with a more exemplary attendance record.
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Post by Trey on Oct 24, 2006 12:50:00 GMT -5
ha.
In case you havent figured it out yet, the only reason we keep you around is so we'll have someone to blame everytime we die
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Post by Trey on Oct 24, 2006 13:27:42 GMT -5
and to answer your question about speccing a minstrel, I was thinking since a minstrel is sort of a jack of all trades, master of none, I would go something like this:
19 thrust 13 slash 18 crush 23 stealth and 31 instruments
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Post by Eric on Oct 24, 2006 14:59:40 GMT -5
you had me rolling
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