|
Post by Eric on Oct 23, 2006 14:06:10 GMT -5
Some of you may have heard me mention to Lemon last night about the time we ran a group of: 3 Clerics, 1 Sorc, 3 Armsmen, 1 Pally and how successful we were. Granted, we never ventured to the island but we did fight some pretty good groups and only lost when we got aj'd, and then only after having almost won.
Any thoughts on us trying this out? How about no sorc with a theury instead?
The DPS is there in a group like this and you have a MUCH greater suvivability rate due to more healing and one less squishy.
I also like the idea of running it with a theury rather than a sorc for a couple of reasons. First, vs high end groups a sorc's usefullness is very limited because CC is almost useless against their tanks. Second a theury has much better interrupt potential plus haste/dmg add.
I guess I'd like to hear the drawbacks of such a group because I honestly can't see any large ones whereas I can see a large benefit.
|
|
|
Post by Shannon on Oct 23, 2006 14:18:12 GMT -5
I think I'd like it. I said last night that the 3 arms group is my favorite that we run. This sounds pretty much the same.
I agree that the sorc isn't essential anymore as well. The higher rr groups, it doesn't work and for the low rr groups that it DOES work for, we're gonna beat them anyway. So I say a theury instead. Need the speed.
|
|
|
Post by Heath on Oct 23, 2006 15:32:21 GMT -5
i will admit that a sorc isn;t as important since the game has turned into a interrupt battle, but i'm still not sure. you lose crack and a great MoC interrupter, also you lose out on all demezz potential which i will play a huge factor late in fights. IMO if you go three cleics you can;t go three arms. You have to go something like 3 clerics, 1 thuery 2 arms 1 pally 1 mins. I just believe you have to have a demezzer for those long fights. Also the lose of crack will hurt. You could go 3 clerics 3 arms 1 pally 1 mins. But i don;t know if i would rather have the sorc or mins for that type of group the initial aoe mezz is nice even if it doesn;t last long just to get into position. But the mins means that everyone in the group is chain or better armor.
Edit: something else to think about is instead of the third cleric make it a healing friar 44 rejuv 49 enhance. That way you still get the loaded buffs (friar basing) You gain the endo reduction and red friar resists for caster groups. (since BoaD is not an option) They get a nice Group HoT and the same power saving heal spell as clerics(the one i use the most)
So go 2 clerics 1 friar 3 arms 1 pally 1 mins IMO if you are going to do it that way.
|
|
|
Post by Eric on Oct 23, 2006 15:55:53 GMT -5
Losing crack is no biggie imo, power doesn't come back while fighting and we generally have plenty of time to regain it after. Sorc is only a great MoC interrupter if the other casters are all within AE range, which they generally aren't. Demezzing is the only real concern you have that I agree with and for that reason alone sorc is prolly the best bet in that group.
Trading out the sorc for a minstrel is also a great possibility, no cloth casters would be great along with SoS, AM, demezzing and crack. I'd really like to give that kind of group a try.
|
|
|
Post by Trey on Oct 23, 2006 16:03:16 GMT -5
no
|
|
|
Post by Heath on Oct 23, 2006 16:32:30 GMT -5
whats funny is he says no and then calls me and gets all excited about playing a mins
|
|
|
Post by gwyraan on Oct 23, 2006 16:52:21 GMT -5
inserting a mins mean arms slam is no longer useful..
I think it would be fun to try though.
|
|
|
Post by gwyraan on Oct 23, 2006 16:53:01 GMT -5
ps we NEED NEED NEED to wait till ALL the arms are det5, no exception..
|
|
|
Post by Heath on Oct 23, 2006 17:14:50 GMT -5
why would the arms slam be useless, no mins uses his stun on a tank unless hes stupid, so the arms slam will still do those the only people the mins stun is free casters.
|
|
|
Post by gwyraan on Oct 23, 2006 17:43:06 GMT -5
I guess I just have just played w/ stupid minis before, everyone I've went to slam on the train was stun immune already
|
|
|
Post by gwyraan on Oct 23, 2006 17:44:55 GMT -5
crack isn't an issue, they have yellow crack regen pots now
|
|
|
Post by gwyraan on Oct 23, 2006 17:45:45 GMT -5
hibs have to run w/o crack and it's not a big deal, albs should be able to do it too.
casters need to get 2 balbans rings, and power pots that's all
|
|
|
Post by Eric on Oct 23, 2006 18:03:44 GMT -5
Don't HAVE to use minstrel, could still use sorc/theury as well.
|
|
|
Post by Shannon on Oct 23, 2006 18:06:36 GMT -5
Yeah, power is no problem when 3 arms are killing stuff that fast. There's a regen charge on the DS sheild (I think) anyway. Demezz would be important and a mini would be great for that. : )
|
|
|
Post by Heath on Oct 23, 2006 18:23:37 GMT -5
i'm completely sold on the min over the sorc, since it adds speed 6, chain armor and sos while gaing the same things a sorc has.
|
|